Giza
 Corner Points

 ```...funny little math thing... between G1 (440) and G2 (411) ```
 ```...during the process of creating... ...the object group for the points... ...i started with a brand new model... blank except for the 9 main pyramids... started with G1... all numbers being 0 or 220 (dots with 2 unit diameters, group size = 442) n when just copying the dots from the G1 group so that i wouldn't hafta start all over for G2 (just copy the group, and reposition over G2) and resizing the whole group to 413 (411+1) i noticed their positions were off by 0.07 that's the proportion of 440 to 411 ...or... more precisely, 442 to 413 ...and for the individual objects... ...2 cubit diameters down to 1.87... from 2 that's 0.13 ...plus .07 = 0.2 ```
 ```white dot ( -433.00 , -470.00 ); 2.00 cubits diameter green dot ( -432.93 , -469.93 ); 1.87 cubits diameter ```
 ```so i thought i would see how G3 is displaced, proportionally... but, from both G1 and G2 groups ```
 ```... G2-G3 411 to 201.50 dot group 413 to 203.50 ``` ```... G1-G3 440 to 201.50 dot group 442 to 203.50 ```
 ```unrotated G3ne dots... repositioned to G3 accordingly, resized from G1 group ( -995.46 , -1309.96 ); 0.92 cubits diameter, off by 0.51 G2 group ( -995.49 , -1309.99 ); 0.99 cubits diameter, off by 0.54 ``` ```the rotated G3 dots, however... once resized properly, center thusly .. G3ne = ( -995.51 , -1310.99 ) = 1 cubit off, exactly from G2 axis ```
 ```at that 0.28° rotation ...resizing my dots... to 1.4 cubit diameters ...gives them a vesica relationship... thusly ``` ```anyways... that's just the math they're using ```
 ```those circles those positions 0.7 common radius ```
 ```...as new objects... i moved them up to 1111 elevation, temporarily... to select them more easily (the wireframe is the same) ```
 ```brought back down to ground level, though ``` ```...and they're making an interesting design ```
 ```that's as thin as i can make them, too ...the smallest difference in height... ```
 ```they're all at 0 elevation incrementally 0.01 thicker starting at 0.03 for G3ne the big bright green dot ```
 ```figuring the angle for their rotation... to each other... ``` ```G3ne1 ( -996.00 , -1310.50 ) .mid. ( -995.75 , -1310.75 ) G3ne ( -995.51 , -1310.99 ) ``` ```hundredths being the limit of my available accuracy ```
 ```and the angle between them rounds off, to that, also -44.28° ...approximately ```
 ```...and it can get... a little confusing... in composite wireframe ...but, notice how... the 16 sided polygons for circular objects ...are interacting... ```
 ```the object known as... ...Cube 1... the red line... selected, above... and textured, below... being the vesica radius for these 2 G3ne points... ...between the real corner, and the unrotated reckoning ```
 ```and now i wonder if i put a 3rd vesica disc in there where that center might be if it has anything to do with those other dots... ```
 ```calculating for the 3rd circle: ``` ```clueless n hassle ```
 ```y'know what ? i'm jus gonna eyeball it... ``` ```...i'm already at maximum zoom, tho for 2 cubit discs ```
 ```...anyways, it was... really... ...obvious, what it should be... circle 3 = ( -995.33 , -1310.33 ) ```
 ```thing o beauty ...no idea... what it means ``` ```somebody throw some math at me ```

 Giza
 Corner Points
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