Giza
 OCT 4

 Construction of "The Gizmo"

 and then, i felt ...really silly...
 an association is made, when ...something is exactly like... ...something else, different... or, close enough for similarity ...turned on a 45° angle, like that i never made the connection that L1 (yellow line) is bisected, by... L5 (orange line) for center star... so, now i have a better ratio, or relative proportion to go by: 1:2 ...but i still don't know how far ...anything else is relatively...
 ...it... looks like... some kinda... gizmo... ok, that's what i'm callin it, from now on ...and this is... Orion's Belt... see, now i'm very impressed
 ...and it follows, that... the red and brown lines must also always be at ...that same 2:1 ratio... no matter what angle... the blue and yellow lines ...are... protracted to... ...but i'm just guessing ...i'll need a math guy to check my assumption on that particular thingy
 now i want to find out everything i can about this geometrical thing ...which means i'll be measuring in pixels... ...which, while unreliable for other things... ...for these purposes... will do just fine... and for this next bit i need the biggest resolution pic of Orion's Belt i can find
 ...the one i'm currently using, i made from a giant size... but i shrunk it down to medium, cuz it was just a doodle ...so... now... i go back to their website... and get the absolute biggest one they got
 now, just find the exact absolute centers of these circles and then just... compare the diagram... to the ground plan ...but the higher the resolution... the more i'm satisfied i've already made a pixel to cubit map of the 9 pyramids half scale size pixel per cubit satellites page
 so i take a giant resolution image ...of the 3 stars of Orion's Belt... source page pic (1500x1192) my copy OB stars with crosshairs (1710x1330) and measure the stars' exact centers ...from the photo's lens flare lines... (1 circle and 2 lines for each star) and there are probably larger images ...but this is actually, probably... the ideal resolution (for this task) if i go very much higher, the flares might be off-center... slightly... ...so... for now, this is fine...
 above image: screenshot of 400% zoom with object grabbers marking the centers ...these circles and cross lines are now all independent objects in my image program (combined together as 3 single units)
 right image: ...gratuitous visualization ...behold mighty gizmo... white drop shadow glow added for clarification...
 now, once i get the lines and circles in place ...i could just delete the space background... and grouped together, as a single solid object that's all i need... to measure for the theory
 but there will always probably be someone who'll say... i just drew any ol geometrical thing on there and none of what i just explained will be any argumentative defense cuz it's just a lil too technical ...then i'm obviously mesmerizing n then i get tarred and feathered still gotta call it the gizmo tho
 so, i have to keep the space background in ...but, it has to be faded out... just enough ...so you can tell it's the photo... without... obscuring the pyramid outlines, underneath which involves transparencies and contrast so before combining them onto the stars ...i first add a brightness contrast filter... to the just space background stars image ...because i want the markers to stand out when the overlay's made mostly transparent
 if exact center didn't matter so much i would leave them as separate objects and just select them all when rotating but i want to make sure those markings are locked on the images of the stars ...so... high contrast is required...
 i have to set up these extremes before i group the star markers to the star background image because i want to make sure ...there's no displacement... i need it to be ...all one unit (as it rotates) ...remembering ...it's pixels...
 and i'll leave a circle cross ungrouped to show that the image is not stretched ...and if the overlay is too washed out i can just use those to show centers...
 below image: background of Orion's Belt (as in process described) with duplicated "crosshairs" as selected objects (in lower right)
 the process is (generally) ...i draw a yellow line... from the center of Alnitak thru the center of Alnilam now, the shortest distance from the center of Mintaka to L1 (the yellow line)... for that star's offset... ...this line right angled is called L2 ...as for G3 as is described in SC's presentation, but here's where i adjust it a little i then make a green circle centered on that right star with radius reaching to L1 diameter for opposite edge
 ...now... these lines... are all objects... ...as are... the circles... 1 pixel width... then duplicated, in the image program so their counterparts are exact clones ...the short lines... are rotated 90° (which is automatic, not freehand) for perpendicular, and then re-hued to whatever particular special color duplicating the yellow line (to make sure it's parallel) tangent to the opposite side and changing its hue to blue ...i now have SC's L3 ...which gives me the other 2 large circles with a 2:1 proportion
 ...now, i just duplicate another long line for the opposite side of the large circles and duplicate 2 more short lines for their counterparts (perpendicular to long lines)
 thus, verifying each circle same radii and diameters 3 long lines, 3 short lines 2 big circles, and 1 little
 ...you can't do this for just any 3 stars this is Orion's Belt be very impressed
 tiny circles = 67 pixels small circles = 125 pixels large circles = 251 pixels the ratio of small to large is roughly 2:1 and i made them odd on purpose ...to catch the lens flare's center ...finest line = 1 single pixel wide
 now i'm curious as to what the proportions of the lines are ...so, what i do is... trim off the ends... ...right... to the edge... of the circles... ...and... this is pixels... so it's rough... but i just want to know approximately ...hey, wait a minute... that's not right... i can just measure everything with circles ...as long as they're still perfect circles... ...except... this is... still perfect pixels...
 ...eh, we'll rotate the little lines, later to check and make sure of everything so either way, we're just estimating but it's right at a... more or less... ...acceptable... margin of error... and just so we know, this probably... only lands us ...in the neighborhood of anything on the ground ...still that's something ...so a straight line for the large circles ...is 215 (in pixels) and 125 (in pixels) for the small circle below image: i duplicated a few more large crosshair grouped line circle objects (eh, because i like to be silly) long as we're just estimating
 showing that... ...it's less than a large circle in the left gap and more than a large circle in the right gap
 it's messy, showing the stretched circle objects i used, to reckon the actual lengths of the gaps so, here's just a couple final fine line versions... diameter of gap 1 (pink circle) = 207 pixels diameter of gap 2 (gold circle) = 275 pixels
 ...and this gives me a rough template for the gizmo scaffolding object group that i will create next in the 3D model somebody cearch the crop circle database for me ...see if these proportions come up anywhere... if so, i think it'd be interesting where n when

 and just for fun, while i had it up ...i thought i'd... turn it around... repeating the process backwards (measuring from opposite stars) SC .... star .... new G1 ... Alnitak ... G3 G2 ... Alnilam ... G2 G3 ... Mintaka ... G1
 not spinning Orion's Belt around but looking at it as a proper map with north as up for the giza plan which goes against common reasoning ...the 2 almost equally brighter stars... ...for 2 almost equally large pyramids... but it might make more sense this way ...if G3 was actually the first pyramid... ...the other larger 2, being built later... which, ok... who knows ...but still...
 ...so... drawing a new yellow line... from the center of Mintaka (upper right) thru the center of Alnilam (middle star) ...i found that the new green circle... ...as now being on Alnitak (lower left) has to be just a little bit smaller... because, at this new angle ...it's a shorter radius... from the center of Alnitak to the new yellow L1 line ...thus, the large circles are slightly smaller, also
 and it should still be the same 2:1 ratio as the above gizmo because i'm making the diameter of the smaller green circle be the radii of the other 2, or half that value, in pixels the former circle crosshair counterparts are shown in gray and i left the old lines in with the old control crosshairs
 ...and the new opposite numbers are... tiny circles = 67 pixels (unchanged) small circles = 119 pixels, from 125 large circles = 237 pixels, from 251 ...so... the small circle went down by 6 and the large circles went down by 14
 and the 6 is short it's a better fit at 120 pixels... but actually more like about 119.5 ... anyways, i need to keep em odd numbers ...and this is just rough reckoning...
 math for an earlier, unequal attempt: 231 / 117 = 1.974358 974358 974358... 117 / 231 = 0.506493 506493 506493... ...and it's still close to that 2:1 ratio... but it's actually more like 50.65 percent ...so about 2/3 of a percent variation...
 diameter of gap 1 (new pink circle) = 230 pixels diameter of gap 2 (new gold circle) = 277 pixels
 .. so, the final tally .. . SC .... star .... new . . G1 ... Alnitak ... G3 . . G2 ... Alnilam ... G2 . . G3 ... Mintaka ... G1 . 125 .. small green .. 119 275 .. gap 1 gold ... 277 251 .. large orange . 237 207 .. gap 2 pink ... 230 and now... to construct ...these gizmos, in 3D...
 ...ok, here's some potentially... irritatingly wide images for you

 ...top one blank... for circle fans... ...and then one with just the stars conspicuously labeled in bold colors so as not to mistake which direction but this one... here's the real deal... well, kinda... this is how i modeled it with midpoints for all line objects etc these numbers are "based on" the pixels long lines are all 917.50 ...and centered at + 2.75 n defining circles at 125 all vertical lines are 250
 whatever infinite analog resolution any ancient architechts may have used they probably rounded off to something n there's that curious 399 (cyan line) ...which i'm sure i'm not the only one who wants that to be a nice round 400 ...at my given 125 to 250 proportions ...and 461.50 may be a nice even 460 ...and 331, round to 330 or even 333 ...and 228, round to 230 or even 225 or, theoretically an even closer 227.5 but, we'll see what they line up to... and where... and maybe possibly why...
 so it's not bisected ...not... exactly... but 456 = 200 + 256 and 400 + (5^3) / 4 n pixel proportions are coincidentally but... still it's the kinda thingy one might findy fascinating...
 for now this is helpful in plotting the red and brown lines from before which, i'm using those colors, here
 ```L1 x L2 = ( 461.50 , 0 ) L3 x L5 = ( 0 , 125 ) L3 x L4 = ( -456 , 125 ) ```
 ```center of object for line AC L1 x L2 = ( 461.50 , 0 ) midpoint ( 2.75 , 62.5 ) L3 x L4 = ( -456 , 125 ) ``` ```center of object for line AB L1 x L2 = ( 461.50 , 0 ) midpoint ( 230.75 , 62.5 ) L3 x L5 = ( 0 , 125 ) ``` dotted red angle line object 926 units long even at 7.76° dotted brown angle line object 478.14 units long at 15.156° red double brown would be 956.28 units long at 7.578° brown half of red would be 463 units long even at 15.52°
 so, i'm pretty close to my double theory ...in the vicinity eh, ok ...not really the math geeks i summoned have yet to get back to me ...pantheons... paperwork...
 the thing is, that 2:1 ratio would be true... if the near central L5 were between L4 and L2 ...and it's close... but not close to exactly ...not as close as, say... 22/7 to true pi...
 but i'm gonna be keepin an eye out for that cuz it seems like the kinda thing they'd do ...this as a roundable, representable thing especially when preferring to be applying other various aspects of sacred geometry... these numbers being eerily close to those
 (click pix for hi-rez)

 and everyone keep their eyes out ...for any architecture... like this...
 and next... i'll compare these thingies to the pyramids

 Giza
 OCT 4
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