Astra
Giza
OCT 4



Construction of "The Gizmo"



and then, i felt
...really silly...
an association is made, when
...something is exactly like...
...something else, different...
or, close enough for similarity
...turned on a 45 angle, like that
i never made the connection that
L1 (yellow line) is bisected, by...
L5 (orange line) for center star...
so, now i have a better ratio, or
relative proportion to go by: 1:2
...but i still don't know how far
...anything else is relatively...
...it... looks like... some kinda... gizmo...
ok, that's what i'm callin it, from now on
...and this is... Orion's Belt...
see, now i'm very impressed
...and it follows, that...
the red and brown lines
must also always be at
...that same 2:1 ratio...
no matter what angle...
the blue and yellow lines
...are... protracted to...
...but i'm just guessing
...i'll need a math guy
to check my assumption
on that particular thingy
now i want to find out
everything i can about
this geometrical thing
...which means i'll be measuring in pixels...
...which, while unreliable for other things...
...for these purposes... will do just fine...
and for this next bit i need
the biggest resolution pic
of Orion's Belt i can find
...the one i'm currently using, i made from a giant size...
but i shrunk it down to medium, cuz it was just a doodle
...so... now... i go back to their website...
and get the absolute biggest one they got
now, just find the exact absolute centers of these circles
and then just... compare the diagram... to the ground plan
...but the higher the resolution... the more i'm satisfied
i've already made a
pixel to cubit map
of the 9 pyramids
half scale size
pixel per cubit
satellites page
so i take a giant resolution image
...of the 3 stars of Orion's Belt...
source page pic (1500x1192) my copy
OB stars with crosshairs (1710x1330)
and measure the stars' exact centers
...from the photo's lens flare lines...
(1 circle and 2 lines for each star)
and there are probably larger images
...but this is actually, probably...
the ideal resolution (for this task)
if i go very much higher, the flares
might be off-center... slightly...
...so... for now, this is fine...
above image: screenshot of 400% zoom
with object grabbers marking the centers
...these circles and cross lines are now all
independent objects in my image program
(combined together as 3 single units)
right image:
...gratuitous
visualization
...behold mighty gizmo...
white drop shadow glow
added for clarification...
now, once i get the lines and circles in place
...i could just delete the space background...
and grouped together, as a single solid object
that's all i need... to measure for the theory
but there will always probably be
someone who'll say... i just drew
any ol geometrical thing on there
and none of what i just explained
will be any argumentative defense
cuz it's just a lil too technical
...then i'm obviously mesmerizing
n then i get tarred and feathered
still gotta call it the gizmo tho
so, i have to keep the space background in
...but, it has to be faded out... just enough
...so you can tell it's the photo... without...
obscuring the pyramid outlines, underneath
which involves transparencies and contrast
so before combining them onto the stars
...i first add a brightness contrast filter...
to the just space background stars image
...because i want the markers to stand out
when the overlay's made mostly transparent
if exact center didn't matter so much
i would leave them as separate objects
and just select them all when rotating
but i want to make sure those markings
are locked on the images of the stars
...so... high contrast is required...
i have to set up these extremes
before i group the star markers
to the star background image
because i want to make sure
...there's no displacement...
i need it to be
...all one unit
(as it rotates)
...remembering
...it's pixels...
and i'll leave a circle cross ungrouped
to show that the image is not stretched
...and if the overlay is too washed out
i can just use those to show centers...
below image: background of Orion's Belt (as in process described)
with duplicated "crosshairs" as selected objects (in lower right)
the process is (generally)
...i draw a yellow line...
from the center of Alnitak
thru the center of Alnilam
now, the shortest distance
from the center of Mintaka
to L1 (the yellow line)...
for that star's offset...
...this line
right angled
is called L2
...as for G3
as is described in
SC's presentation,
but here's where i
adjust it a little
i then make a green circle
centered on that right star
with radius reaching to L1
diameter for opposite edge
...now... these lines... are all objects...
...as are... the circles... 1 pixel width...
then duplicated, in the image program
so their counterparts are exact clones
...the short lines... are rotated 90
(which is automatic, not freehand)
for perpendicular, and then re-hued
to whatever particular special color
duplicating the yellow line
(to make sure it's parallel)
tangent to the opposite side
and changing its hue to blue
...i now have SC's L3
...which gives me the
other 2 large circles
with a 2:1 proportion
...now, i just duplicate another long line
for the opposite side of the large circles
and duplicate 2 more short lines for their
counterparts (perpendicular to long lines)
thus, verifying each circle
same radii and diameters
3 long lines, 3 short lines
2 big circles, and 1 little
...you can't do this
for just any 3 stars
this is Orion's Belt
be very impressed
tiny circles = 67 pixels
small circles = 125 pixels
large circles = 251 pixels
the ratio of
small to large
is roughly 2:1
and i made them odd on purpose
...to catch the lens flare's center
...finest line = 1 single pixel wide
now i'm curious
as to what the
proportions of
the lines are
...so, what i do is... trim off the ends...
...right... to the edge... of the circles...
...and... this is pixels... so it's rough...
but i just want to know approximately
...hey, wait a minute... that's not right...
i can just measure everything with circles
...as long as they're still perfect circles...
...except... this is... still perfect pixels...
...eh, we'll rotate the little lines, later
to check and make sure of everything
so either way, we're just estimating
but it's right at a... more or less...
...acceptable... margin of error...
and just so we know, this
probably... only lands us
...in the neighborhood of
anything on the ground
...still that's something
...so a straight line
for the large circles
...is 215 (in pixels)
and 125 (in pixels)
for the small circle
below image: i duplicated
a few more large crosshair
grouped line circle objects
(eh, because i like to be silly)
long as we're just estimating
showing
that...
...it's less than a large circle in the left gap
and more than a large circle in the right gap
it's messy, showing the stretched circle objects
i used, to reckon the actual lengths of the gaps
so, here's just a couple
final fine line versions...
diameter of gap 1 (pink circle) = 207 pixels
diameter of gap 2 (gold circle) = 275 pixels
...and this gives me a rough template
for the gizmo scaffolding object group
that i will create next in the 3D model
somebody cearch the crop circle database for me
...see if these proportions come up anywhere...
if so, i think it'd be interesting where n when



and just for fun, while i had it up
...i thought i'd... turn it around...
repeating the process backwards
(measuring from opposite stars)
SC .... star .... new
G1 ... Alnitak ... G3
G2 ... Alnilam ... G2
G3 ... Mintaka ... G1
not spinning Orion's Belt around
but looking at it as a proper map
with north as up for the giza plan
which goes against common reasoning
...the 2 almost equally brighter stars...
...for 2 almost equally large pyramids...
but it might make more sense this way
...if G3 was actually the first pyramid...
...the other larger 2, being built later...
which, ok...
who knows
...but still...
...so... drawing a new yellow line...
from the center of Mintaka (upper right)
thru the center of Alnilam (middle star)
...i found that the new green circle...
...as now being on Alnitak (lower left)
has to be just a little bit smaller...
because, at this new angle
...it's a shorter radius...
from the center of Alnitak
to the new yellow L1 line
...thus, the large circles
are slightly smaller, also
and it should still be the same 2:1 ratio as the above gizmo
because i'm making the diameter of the smaller green circle
be the radii of the other 2, or half that value, in pixels
the former circle crosshair counterparts are shown in gray
and i left the old lines in with the old control crosshairs
...and the new opposite numbers are...
tiny circles = 67 pixels (unchanged)
small circles = 119 pixels, from 125
large circles = 237 pixels, from 251
...so... the small circle went down by 6
and the large circles went down by 14
and the 6 is short
it's a better fit
at 120 pixels...
but actually more like about 119.5 ...
anyways, i need to keep em odd numbers
...and this is just rough reckoning...
math for an earlier, unequal attempt:
231 / 117 = 1.974358 974358 974358...
117 / 231 = 0.506493 506493 506493...
...and it's still close to that 2:1 ratio...
but it's actually more like 50.65 percent
...so about 2/3 of a percent variation...
diameter of gap 1 (new pink circle) = 230 pixels
diameter of gap 2 (new gold circle) = 277 pixels
.. so, the final tally ..
. SC .... star .... new .
. G1 ... Alnitak ... G3 .
. G2 ... Alnilam ... G2 .
. G3 ... Mintaka ... G1 .
125 .. small green .. 119
275 .. gap 1 gold ... 277
251 .. large orange . 237
207 .. gap 2 pink ... 230
and now... to construct
...these gizmos, in 3D...
...ok, here's some potentially...
irritatingly wide images for you

...top one blank... for circle fans...
...and then one with just the stars
conspicuously labeled in bold colors
so as not to mistake which direction
but this one... here's the real deal...
well, kinda... this is how i modeled it
with midpoints for all line objects etc
these numbers are "based on" the pixels
long lines are all 917.50
...and centered at + 2.75
n defining circles at 125
all vertical lines are 250
whatever infinite analog resolution
any ancient architechts may have used
they probably rounded off to something
n there's that curious 399 (cyan line)
...which i'm sure i'm not the only one
who wants that to be a nice round 400
...at my given 125 to 250 proportions
...and 461.50 may be a nice even 460
...and 331, round to 330 or even 333
...and 228, round to 230 or even 225
or, theoretically an even closer 227.5
but, we'll see what they line up to...
and where... and maybe possibly why...
so it's not bisected
...not... exactly...
but 456 = 200 + 256
and 400 + (5^3) / 4
n pixel proportions
are coincidentally
but... still it's
the kinda thingy
one might findy
fascinating...
for now this is helpful in plotting
the red and brown lines from before
which, i'm using those colors, here
L1 x L2 = (  461.50 ,   0 )
L3 x L5 = (    0    , 125 )
L3 x L4 = ( -456    , 125 )
center of object for line AC
L1 x L2 = (  461.50 ,   0   )
 midpoint (    2.75 ,  62.5 )
L3 x L4 = ( -456    , 125   )
center of object for line AB
L1 x L2 = (  461.50 ,   0   )
 midpoint (  230.75 ,  62.5 )
L3 x L5 = (    0    , 125   )
dotted red angle line object
926 units long even at 7.76
dotted brown angle line object
478.14 units long at 15.156
red double brown would be
956.28 units long at 7.578
brown half of red would be
463 units long even at 15.52
so, i'm pretty close
to my double theory
...in the vicinity
eh, ok
...not
really
the math geeks i summoned
have yet to get back to me
...pantheons... paperwork...
the thing is, that 2:1 ratio would be true...
if the near central L5 were between L4 and L2
...and it's close... but not close to exactly
...not as close as, say... 22/7 to true pi...
but i'm gonna be keepin an eye out for that
cuz it seems like the kinda thing they'd do
...this as a roundable, representable thing
especially when preferring to be applying
other various aspects of sacred geometry...
these numbers being eerily close to those
(click pix for hi-rez)

and everyone keep their eyes out
...for any architecture... like this...
and next...
i'll compare
these thingies
to the pyramids






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