
...now, enter another hex frame
(flat version, orange and yellow)
cylinder corners and cube sides



...and the dimensions of
the sides for this object
are the same as in the
rounded version, above



...but here, i've altered the
corner dots just a little bit...
doubling diameter to 2 units
and the height is now 1.2 tall
...leaving the sides at 1.0 tall






left image, wireframe mode
...overhead of everything...
duplicate another center circle
just for this squared hex frame
as a scaling guide (red, selected)



and this, i make larger than
everything else that's to be
group resized... collectively




...below image... wireframe
camera angle of everything



...and i'm... not really sure...
what i''ll be resizing them to
so i pick 80 units diameter...
...as a nice, round number...
though maybe 120 is better






...now, i started out with the circles as 20 units diameter...
...and the hex comes with... or starts out as... twice that...
at 40 units corner to corner (point to point, corner centers)

ah, so this will be easy... i just resize the group to 40
...and everything divides itself automatically in half...
proportions... dimensions... transported to halfland




except for
the height
or, overall
thickness






...before rendering this
...i resized the thickness
of the orange lines to 1.1
so, everybody's different
thus, no texture overlap



and this isn't exactly what i was going for
...what i need is a triangle in the middle...
...but, this is... what i have to start with...





so, it's kinda back to the drawing board
here, i assemble a triangle from the hex



...start off by
...just deleting
every other side

side lengths in the
left image are 20
below image 40





