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3 box or "cube" objects
stretched out to be lines
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the middle at altitude 0 or ground level
left and right at 11 and 22 respectively
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so when i'm done duplicating
i can just ungroup everything
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and regroup
by thingy...
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2nd group of 3 objects
is rotated to 51.43�
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as 360 / 7 =
51.428571 428571...
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so they'll be a little off
hundredths of degrees
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that's my maximum
limit of accuracy...
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again, each new group rotating
...from the left or right or center
...are each at different altitudes
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3rd group of 3 objects
is rotated to 102.86�
as 51.43 x 2 = 102.86
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for the 4th and 5th groups
i backtracked from the first
at -51.43� and -102.86�
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and notice, it's making
little pyramids, already
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so that would actually be
6 and 7 in the rotation...
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but i want to do this reflectively
and also measure the deviation
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for the 6th and 7th
51.43 x 3 = 154.29
51.43 x 4 = 205.72
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check the accuracy of my rounding
(360/7) x 1 = 51.428571 428571...
(360/7) x 2 = 102.857142 857142...
(360/7) x 3 = 154.285714 285714...
(360/7) x 4 = 205.714285 714285...
(360/7) x 5 = 257.142857 142857...
(360/7) x 6 = 308.571428 571428...
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so, the one has drifted a digit, already
and comparing to rounded for the rest
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51.43 x 5 = 257.15
51.43 x 6 = 308.58
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and they're both
up a digit, too...
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...and this is... a little confusing...
because it's one off in the rotation
the first group being rotated to 0�
and then i'm shuffling, backtracking
but if i did it straight, it'd be boring
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we'll see what the gaps are from 4 on up
...right now they're just over at 55 wide
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and as promised
...the regrouping
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above left: zoomed back in on the same
far right corner intersection as before...
same group selected... now ungrouped
to collectively resize all of those lengths
and i notch them all down 2 units, to 53
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...and it's very close...
...just a tiny bit off, yet...
so, i regroup those objects
and the coordinates are now
...aha... right on even numbers
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3 + 117 = 120
very interesting
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...when the program spits out decimals, it means it's not exact...
even if it says 0.00 ...there's some minute discrepancy calculated
which comes up when rotating round objects (spheres, cylinders)
because the program appreciates those as polygons, primarily...
but the above positional coordinate coming out as 3 even exactly
well, i guess i must have just guessed the right digits accidentally
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very cool... keep that in mind
...for now, i'm on a mission...
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the assignment is
a specific design...
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the 7 walls in a heptagonal room
are 5 cubits wide and 8 units tall
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and i'm supposing those are
...internal measurements...
as in: from corner to corner
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so, what i really want, is... for the internal edges to touch...
and then resize the whole group so that value becomes 5...
and i guess i can make the walls at whatever width i want...
which, will be reduced to whatever ratio that turns out to be
so, i'll stick with 1 (which is where i started wth them already)
keeping proportional percentages from 53 apparent and ready
because of that curious 3 + 117 = 120 ...for 7 sided geometry
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and it works out so nicely and strangely
that 52.5 for each side lines up, exactly
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i have definitely accidentally stumbled upon some
fundamental aspect of 7 sided polygon geometry
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and that should be easy enough
to resize to an even 5 per side...
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