Giza
 Cutout Corners

 below image: G1 and S1 ...viewed from the south and facing roughly NNW liking the sphere, let's make it solid for a minute... ...and give it an... opaque, mirror surface texture... hey... a mini pyramid appears... in the cut-out corner
 i wonder, what angle this reflection might "create the illusion" ...of a flat sided... ...square based... ...mini pyramid ? i also happen to like that thin... wedgey... green triangle ...the long flat side is 60 cubits, same as distance to G1... ...but i wonder what the short side measures out to be... ...and what the implied hippo-angle is: square roots etc... anyways, the cut-out corner... i made a little cubit-rod here (below image) n now we're encountering familiar aesthetics
 ...above, i've made the sphere semi-transparent, but left the reflectivity... anyways ...from this distance, we can see it's about 47 (3 from 50): almost, but not quite ...and... zooming in, it looks to be... about 46... and... four fifths... or so...?
 ...also noticing: we have another familiar proportion right triangle... and i wonder what all of the angles n measurements, in that one are though the proper side is... whatever the point of G1-S1 intersection is ...maybe nothing... still, a valid question... something to keep in mind... and don't mind the reflection, that's just camera angle (still, interesting) so now i duplicate a cubit rod group, and reduce by 10... for deci-cubits ...and reposition my new thingy... looks... to be... about... 46.78 or so...
 and there are easier ways to measure things ...but i'm... demonstrating this... graphically...
 repeating that process above, add a little color n zooming in, ever closer... centicubits, now... i've elevated the pyramid so the base is 0.02 ...to match the top of the deci-cubit rod... ...the top of the centicubit rod is 0.03... (its dimensions are... 0.01 x 0.01 x 0.10) and this is at about maximum zoom, too ...i can't get it any closer than that... ...i mean, i could explode everything... ...but anyways... this close, we can see the plane of the pyramid's base is flush but the slope falls short that same 0.01 the limit of the program... ok... 46.787 but: i can no longer attest to accuracy
 ...and again... this is where... the disc of S1 meets the edge of a G1 side... at ground level and, at this point, i have no idea what this number is sposedta mean... playing with my calculator, i wanna see if i can get from zero to ~46.8 usin only "sacred" numbers n relationships like /2, /3, /5, pi, phi etc

 addendum: there's gotta be a relatively simple geometric formula already in common knowledge for determining that intersect point
 ...so, i ask around... a lil bit... but, am met with only silence ...like if i don't know already or how to look it up myself i guess i don get to know well, no one's gonna tell me
 radius of S1 = 280 (height of G1) sides of G1 = 440 ( 280 x 2 - 120 )
 solve for the Blue triangle Blue + Red Blue + Red x 4 Blue x Red be creative
 400 side ... 280 height ( 200 x 2 ) + ( 40 x 1 ) ( 200 x 1 ) + ( 40 x 2 )

 ...ok, let's see what's goin on... with the corner virtual pyramids effectively cut-out from G1 by S1 ...but first... i need to find out... ...what their... virtual height is...
 ...above image... view of G1 SE corner... from the SE, G1 and S1 half transparent pink and blue measuring rods show scale (1 cubit squares)
 the shaded area is S1 green line is G1 east blue line is G1 south ...each 2 cubits wide ...white dot is G1se 2 cubits in diameter
 below left... back to the G1 SW corner from the SW, at about 30 cubit elevation ...the peak of the virtual cuttout corner...
 4 single cubit cubes, alternating green and red... ...for reckoning... top face elevation... is... 29.38... the group coordinates are; (-196.9, 28.88, -196.9) ...here, can be seen just a teeny little corner of G1 peeking out, above the intersection of the 4 cubes
 below right: view from SE: top face elevation 29.39 just the tiniest little speck shows, while rendering which disappears at 29.40 (cube elevation 28.90) also notice: the outer corners of the green boxes just barely showing their points... so, we're over
 but notice how jaggy the sphere edge is in both these images (that's just because the S1 texture is set to half-transparency) at this scale... those digital artifacts... are about... 0.07 cubits ...21 per cubit angle; and they disappear when set opaque... you can guess how big the speck is... like 0.02 or something ...i could possibly zoom in closer; but, you get the idea...
 in these next 2 images i made the pyramid red the sphere teal opaque and the red cubes white
 ...in order to make the point of intersection ...just that much more apparent, in contrast note the red speck in the center intersection
 right image (and below image) i've dropped the box down a cubit, the top face elevation is now 28.39 ...what we're looking at here is, basically the underside of the previous reckonings as they disappear into the pyramid walls which are sloping downward to the SW ...this shows where the sphere S1 ...continues its intersection with G1 at that same 1 cubit lower elevation from the apex of the mini pyramid... or, my rough approximation thereof ...at about: 196.9 cubits S and W and below, i've turned a deci-cubit rod 45° to get somewhat sharper accuracy

 aha: 0.65 (remember, from the short side of the green wedges) ...and not 2/3, not even close... well... within phi range...
 but back to this 0.65 which reminds me of 130 ...from where the LL line... passes through the G1G2 box... (between corners G1SW and G2NW) ...nearly bisecting at a 12:13 ratio... immediately SW of this corner angle and there's also elevation to consider ...the base of G1 is somewhat lower... ...than the rest of the arrangement... the base of pyramid G2... is, actually ...at... about... this... elevation... where S1 intersects G1 at the corners n we'll look that exact figure up later ...but for now, let's get really precise with this object set and camera angle

 1st group coordinates: (-196.90, 28.88, -196.90) 2nd group coordinates: (-196.90, 28.89, -196.90) new group coordinates: (-196.89, 28.90, -196.89) ...so, i've moved it in 1cc... both north and east... and up 1cc (one 100th of a cubit or about 5.2mm) 1 cubit = 0.52375 meters, 52.375 cm, 523.75 mm 1 cubit = 20.620 inches or about 1.718333... feet note: the "cc" i'm using here means "centi-cubit" ...not the common "cc" as in: cubic centimeter... anyways, this new top face elevation is 29.40 (measuring half up from object center point)
 (click pic for hi-rez)
 ...here... i've given both pyramid G1 and sphere S1 half-transparency... the far white cubit begins to appear half-hidden, from inside the pyramid ...in the top image, you can see a little bit of white, meaning we're over... and in the bottom image, a little bit of darker green, meaning we're short you have to look at the hi-rez images (here, and here) to really tell, but in the top (just-over) image, the green corners are sticking out a tiny bit and in the bottom (just-under) image, they're just barely inside, even less ...so, in the general area... we'll round up... curve, anyways... anyways... and at that height, that wide arc defines the square root of 2, for a cubit

 ...well, that's interesting... now that i know their height ...next, i'll put spheres on these corner cut-out pyramids... that a sphere is making, exposing the outer halves of them ...those corners of G1... which are outside the volume of S1...

 the Y coordinate altitude center of the transparent objects is 28.90 cubits off the ground their dimensions each being 1 cubic cubit, add 0.5 to find the altitude of the intersection 28.90 + 0.5 = 29.40 radius from ground level... which gives us a diameter of 58.8 cubits ...which i... really just... so much want to round up, to a nice even 60 cubits diameter... (from G1) the overhead cooredinates for the point of intersection is ( -196.89 , -196.89 ) that, rounding to 198, from 220 corner leaves 22 cubits... see the page about 44/45
 ...from 220, that 196.89 is 23.11 which, as the angle of a square divided by the square root of 2 = 16.3412377132211132889... times 2 would be 32.682475... for the angle of a square corner the pyramid that's being implied ignoring ths sphere on the slope ...for the base of a square corner double that 23.11 to 46.22
 ```here, i've made a corner pyramid with a base of 33 cubits and a height of 29 cubits object center elevation 14.5 33 / 29 = 1.13793103448275... which is very close to pi - 2 their difference, exactly, is... 2.0036616191070346177729882108657... a rounded shortcut for pi (22/7) = 3.1428571428571428571428571428571... and their difference, exactly, is... 2.0049261083743842364532019704433... a little further, but by thousandths looking back at the actual figures for a moment 23.11 x 2 = 46.22 square base x root 2 = 65.364950852884453155614052832972 28.90 ```
 ...here, i've made... ...a corner pyramid... inside the G1se corner with a base of 46.20 cubits and a height of 29.40 cubits object center elevation 14.7 and i had to make G1 half transparent because the new little corner pyramid is entirely inside, but right on the edge
 liking that 14.7 cubit elevation ...i'll base my sphere on that... 29.4 radius and 58.8 diameter G1 coords ( -196.89 , -196.89 )
 here, i'll put a little cage around it
 and the texture isn't perfect, aligned or proportioned ...but, this is just so you can get a rough, round idea here's another view from the SSE of that
 and here's a view of all 4 corners of G1 with little cutout corner spheres put on
 (click pic for hi-rez)

 Giza
 Cutout Corners
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